Fire, part 6 and GameCamp 8

Continuing from yesterday’s post.

Decided to circumvent problem of explosions not hitting scenery for now by making the rocket itself start fires.  Worked well — fire spread up tree and onto the floor (as predicted due to the layer situation).  I’ll address with the Component idea I had (rather than splitting to another layer).  That’ll also allow things to be partially inflammable without arbitrary splitting models if needed later.  Done — made a Flammable component.  Yep, that works well.  Here’s a video of current state:

 

Performance is pretty heavy so far — it’ll need tuning to get a sensible number of fires — probably tweak the range values.

One oddity is smoke looking orange.  Obviously it’s caused by my sunlight being that colour since it’s low.  However, the smoke is in shadow so it looks wrong to be orange all the way down.  Will it accept shadows?  Hmm… apparently not (yet) — dev says too heavy performance.  I’ll have to investigate that another time.  Perhaps an interim kludge will be to tweak the smoke colour so it looks more right?  Think that’s also another time since I need to get going to GameCamp!  (Already late due to no. 1 son waking in the night and my consequent oversleeping!)

A new build sees the players dying when they join in the PlayerSetupArena!?  Great.  I’ll debug that on the train on the way in.

(from train)

Yep, the WorldBounds changes I’d made a few weeks back weren’t tuned for other arenas and were killing players at their spawn points!  Fixed in all arenas in build.

Aaaand, in case I forget later (due to being in a pub), I’m going to set this to auto-publish later today!  (what could possibly go wrong?! :-O )

p.s. I enabled Twitter sharing for this blog yesterday so people will actually know what rubbish I write.  OK, they’ll have more evidence 😛

Edit: (on train back from GameCamp 8) Had a lovely time despite only arriving at 3pm! Had a good play testing session with lots of good feedback. In fact, given how I’m trying to be more open and forthcoming, perhaps I ought to copy it all to this blog later! My favourite was one games professor (@drdavient) suggesting an actual viable solution to a common complaint regarding the control system! We’ll have to see how it feels (perhaps as a selectable option per player?)

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